

The "L4D2 Mission Manager" ( l4d2_mission_manager) provides a set of APIs which allows other plugins to access the mission/map list: e.g. Turning off cl_drawhud, r_drawviewmodel, and crosshair will hide all screen elements and is useful for taking screenshots.L4D2 Mission Manager & Automatic Campaign Switcher Turns your display of your playermodel on or off. Can be used to make texture changes while running the map. Visualizes all entity input/output activity. List all of the inputs that a class can receive. Search for commands with the specified string in their name or help text. If you use it to give yourself more health than your maximum, it will act like you're overhealed and your health will slowly decrease until it reaches its normal amount. I'm not sure if "hurtme" has a limit I've given myself millions of negative damage and it seems to work. (thanks to Youme for most of this script) I've been using a few of these through a mapping configure file, mapping.cfg I have set to load up when I hit my kp_insert key. I'm planning on adding to this list as I go along. (Not sure what the min and max values are for this) Removes the specified amount from your health, negative numbers add the specified amount to your health. Show the current FPS in green which can be seen in the upper right corner of the screen. Changing the value to 0 hides all models and brushes tied to entities (other then func_detail) from view.
SOURCEMOD L4D2 LIST MAPS ON SERVER HOW TO
(Dunno how to disable this short of rebooting the server or waiting 60 seconds)ġ Enables. Shows the location of all the spawn points in the map and the direction they're facing for a time period of 60 seconds. Displays a list of all the entities currently being rendered clientside. Restarts the current round in the specified amount of seconds.ġ enables. Lists all the maps currently available on the server. Shows a red outline of the visi leaf you're in.Ģ - Removes textures leaving just lighting and normal/bump maps.ġ enables. Shows a wire-frame outline of all object currently being rendered on screen. Reports the name of the texture under your targeting reticule and how far away it is from your current location.ġ enables. Simulates walking over a large healthkit. Simulates walking over a large ammo pack. Turns on tournament mode which removes team auto-balancing and disables the map round timer. If you playing as the Scout, the value is doubled (eg: "mp_simulatemultiplecappers 2" would show 4x).ġ enables. Reports your current world position in hammer units, angle of your vision, as well as your current velocity in hammer units/second in the upper right corner of the screen.Ĭhange the capping number that shows up when you stand on the point.Įg: "mp_simulatemultiplecappers 1" is the default, "2" would show 2x (same as scout), 3 for 3x, etc. Shows an ariel overview of the whole map.ġ enables. Hide/Unhide the HUD display (ammo, health, etc.).ġ enables. Also, once your health reaches one can no longer perform a sticky/rocket jump until your health is replenished.Ġ hides. hp will stop going down once it reaches 1.

your can still take damage, but won't die. Renders the collision boxes for models in a blue wireframe.ġ enables. Generates a table of all the textures currently being displayed on the screen.ġ enables. Renders all trigger boxes in the map using the tools trigger texture.ġ enables. Enable instant respawn (no respawn times). Turns off the "Waiting for players" time when you load up a new map.ġ enables. Reboots the server and loads the selected map.Ĭhange to the selected map without rebooting the server.ġ enables. Disables player clipping allowing you to walk through walls and not be affected by gravity. Turns on cheat mode, necessary for running most of the console commands below.ġ enables. Command_name minumum_value - maximum_valueġ enables.
